The petals of this small plantâs large, flat, flowering head reflect light in unnatural ways.
Sunflower Leshy CR 1
XP 400
N Small plant (leshy)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +0
Aura heliotrope (20 ft., DC 13)
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +3, Will +0
Immune electricity, plant traits, sonic
Speed 20 ft.
Melee head butt +0 (1d4â2)
Special Attacks seed spray (1d4, 15-ft. cone, DC 16)
Spell-Like Abilities (CL 4; concentration +6)
Constantâpass without trace
Str 7, Dex 16, Con 12, Int 5, Wis 11, Cha 15
Base Atk +1; CMB â2; CMD 11
Feats Voice of the Sibyl
Skills Acrobatics +3 (â1 to jump), Diplomacy +3, Sense Motive +1, Stealth +7 (+11 in plains and hills), Survival +0 (+4 in plains and hills); Racial Modifiers +4 Stealth and Survival in plains and hills
Languages Druidic, Sylvan; plantspeech (flowers)
SQ change shape (Small flower; tree shape), verdant burst
Sunflower leshys reflect the sun and other sources of bright light from their faces onto all who come too close.
Any creature within 20 feet of a sunflower leshy must succeed at a DC 13 Will saving throw or be dazzled for 1d4+1 rounds. A creature dazzled once cannot be dazzled again by the same leshy for 24 hours. The save DC is Charisma-based.
Three times per day, a sunflower leshy can spray seeds in a 15-foot cone as a standard action. The spray deals 1d4 points of piercing damage to all targets in its area of effect. Against dazzled targets, this attack instead deals 1d6 points of piercing damage. A successful DC 14 Reflex saving throw halves the damage from this attack.
The save DC is Dexterity-based.
Environment any warm plains or hills
Organization solitary, pair, bunch (3â8), or field (9+)
Treasure none
A circle of petals radiates from a sunflower leshyâs head, ranging in color from soft butter yellow to bright orange to plum with white tips. Serrated green leaves sprout like a ruff beneath its head. A sunflower leshy stands 4 feet tall and weighs 75 pounds.
Among the most social of leshys, sunflower leshys serve as the ambassadors and diplomats of leshykind.
They enjoy socializing and interacting in groups of leshys or with other creatures. Solitary sunflower leshys are rare, as their need for companionship compels them to find others with whom to interact. Leshys who lack companionship for 1 week lose their petals and heliotrope aura as a result of being depressed. Being welcomed back into a group restores the aura in a day and petals after 1 week.
Sunflower leshys are peacemakers and shun martial activities and conflict unless forced into confrontation.
To avoid altercations with unfriendly creatures, they band together and trust that the presence of their heliotrope aura protects them.
Other leshys look to them to serve as mediators and help resolve differences.
Sunflower leshys grow in open fields under bright sunlight.
To grow a sunflower leshy, the maker plants a seed from an extant sunflower leshy and waters it daily. The maker must talk to the seedling daily to encourage the leshyâs growth. The conversation must be upbeat and positive; otherwise, the leshy emerges with withered petals and a permanent frown.
CL 5th; Price 1,000 gp; Spells light, plant growth, summon natureâs ally I; Skill Ranks Knowledge (nature) 5 ranks; Skill Checks Knowledge (nature) DC 12; Cost 500 gp
Pathfinder Adventure Path #115: Trail of the Hunted © 2017, Paizo Inc.; Authors: Amber E. Scott, with Crystal Frasier, Luis Loza, Ron Lundeen, Tonya Woldridge, and Linda Zayas-Palmer.